The MESH would be structured similarly to a massively multi-player online role playing game such as World of Warcraft. But rather than killing dragons or aliens, teams would fluidly form to bid on and, if selected, attempt to solve real-world problems. Assuming they were successful, they would get a) points towards a "degree," and b) an increasingly detailed assessment of natural strengths (such as leadership or project management), industry preferences, and weaknesses to be worked on.
A resource for members of Middlesex Community College community interested in new teaching & learning tools as well as updates on relevant research.
Tuesday, April 20, 2010
The Next Stage of Virtual World Based Learning: MESH
The ever brilliant Clark Aldrich weighs in on the next stage of Virtual Worlds in Learning.
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